Last week, I discussed worldbuilding, especially techniques that have helped me overcome my worldbuilding problems, as these are the techniques I have the most experience with. Yet, I failed in one major respect in that article as I didn’t provide written examples of these scenes, rather I only discussed the scenes and their core elements.
It was a missed opportunity, but it won’t be missed now. In this post, I will be writing example scenes and underlining why their simplicity goes a long way in worldbuilding. Let’s begin!
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Metro 2033 by Dmitry Glukhovsky is best described as a surreal, post-apocalyptic adventure, centred around life beneath the ground in the metro tunnels after nuclear weapons devastated the planet with their destructive force and worse still, their lingering radiation. This is not a story of how or why the bombs dropped, but the exploration of one’s will to live in the face of many strange dangers that assault the body, mind and heart of the main character, Artyom.
Here is my spoiler-free review of Metro 2033 by Dmitry Glukhovsky. Worldbuilding is a lot of fun when I’m dreaming of my story, or writing down a bunch of complex and interesting lore. I can do both for hours, but when I am writing, I’ve noticed a big problem with relating this information to the reader; I don’t. Either it skips my mind or my style is too straightforward, I just end up moving past opportune moments to add depth to the world space.
Solution; I took some time to research and put methods into practice. |
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